Diffusion Renderer TPS calculator
Each card below is assessed against this model at the context length and minimum quality you choose. Speed is an estimate for a single request, calculated from the card's memory bandwidth and the size of the model once compressed.
Calculated for this model
818 cards we hold specifications for
Smallest card that fits
Tesla C1080
4 GB · Q8_0 · 33.5 tok/s
Fastest card
B200
3,080 tok/s · 180 GB
Which GPUs can run Diffusion Renderer?
Set the inputs, read the answer
A longer conversation needs more memory, which can push this model off smaller cards.
Hides cards that would only fit the model by compressing it below this point.
818 cards match
Calculating| Needs | Quantisation | Fit | |||||
|---|---|---|---|---|---|---|---|
|
3,080
tok/s
1,848–4,928 · low confidence |
B200 NVIDIA | 180 GB | 8,000 GB/s | Jan 2024 | 1.9 GB | Q8_0 | Comfortable |
|
3,080
tok/s
1,848–4,928 · low confidence |
B300 NVIDIA | 288 GB | 8,000 GB/s | Sep 2025 | 1.9 GB | Q8_0 | Comfortable |
|
2,460
tok/s
1,476–3,935 · low confidence |
Radeon Instinct MI350X AMD | 288 GB | 8,190 GB/s | Jan 2025 | 1.9 GB | Q8_0 | Comfortable |
|
2,460
tok/s
1,476–3,935 · low confidence |
Radeon Instinct MI355X AMD | 288 GB | 8,190 GB/s | Jan 2025 | 1.9 GB | Q8_0 | Comfortable |
|
1,967
tok/s
1,180–3,147 · low confidence |
Radeon Instinct MI300 AMD | 128 GB | 6,550 GB/s | Jan 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,883
tok/s
1,130–3,012 · low confidence |
H200 NVL NVIDIA | 141 GB | 4,890 GB/s | Nov 2024 | 1.9 GB | Q8_0 | Comfortable |
|
1,883
tok/s
1,130–3,012 · low confidence |
H200 SXM 141 GB NVIDIA | 141 GB | 4,890 GB/s | Nov 2024 | 1.9 GB | Q8_0 | Comfortable |
|
1,802
tok/s
1,081–2,883 · low confidence |
Radeon Instinct MI325X AMD | 256 GB | 6,000 GB/s | Oct 2024 | 1.9 GB | Q8_0 | Comfortable |
|
1,599
tok/s
960–2,559 · low confidence |
Radeon Instinct MI300A AMD | 128 GB | 5,325 GB/s | Dec 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,599
tok/s
960–2,559 · low confidence |
Radeon Instinct MI300X AMD | 192 GB | 5,325 GB/s | Dec 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,599
tok/s
960–2,559 · low confidence |
Radeon Instinct MI308X AMD | 192 GB | 5,325 GB/s | Dec 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,517
tok/s
910–2,427 · low confidence |
H100 NVL 94 GB NVIDIA | 94 GB | 3,940 GB/s | Mar 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,294
tok/s
776–2,070 · low confidence |
H100 PCIe 96 GB NVIDIA | 96 GB | 3,360 GB/s | Mar 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,294
tok/s
776–2,070 · low confidence |
H100 SXM5 80 GB NVIDIA | 80 GB | 3,360 GB/s | Oct 2022 | 1.9 GB | Q8_0 | Comfortable |
|
1,294
tok/s
776–2,070 · low confidence |
H100 SXM5 94 GB NVIDIA | 94 GB | 3,360 GB/s | Mar 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,294
tok/s
776–2,070 · low confidence |
H100 SXM5 96 GB NVIDIA | 96 GB | 3,360 GB/s | Mar 2023 | 1.9 GB | Q8_0 | Comfortable |
|
1,294
tok/s
776–2,070 · low confidence |
H800 SXM5 NVIDIA | 80 GB | 3,360 GB/s | Mar 2023 | 1.9 GB | Q8_0 | Comfortable |
|
985
tok/s
591–1,576 · low confidence |
Radeon Instinct MI250 AMD | 128 GB | 3,280 GB/s | Nov 2021 | 1.9 GB | Q8_0 | Comfortable |
|
985
tok/s
591–1,576 · low confidence |
Radeon Instinct MI250X AMD | 128 GB | 3,280 GB/s | Nov 2021 | 1.9 GB | Q8_0 | Comfortable |
|
821
tok/s
493–1,313 · low confidence |
Data Center GPU Max 1550 Intel | 128 GB | 3,280 GB/s | Jan 2023 | 1.9 GB | Q8_0 | Comfortable |
|
803
tok/s
482–1,285 · low confidence |
Data Center GPU Max Subsystem Intel | 128 GB | 3,210 GB/s | Jan 2023 | 1.9 GB | Q8_0 | Comfortable |
|
785
tok/s
471–1,257 · low confidence |
A100 SXM4 80 GB NVIDIA | 80 GB | 2,040 GB/s | Nov 2020 | 1.9 GB | Q8_0 | Comfortable |
|
785
tok/s
471–1,257 · low confidence |
A100X NVIDIA | 80 GB | 2,040 GB/s | Jun 2021 | 1.9 GB | Q8_0 | Comfortable |
|
785
tok/s
471–1,257 · low confidence |
A800 SXM4 80 GB NVIDIA | 80 GB | 2,040 GB/s | Aug 2022 | 1.9 GB | Q8_0 | Comfortable |
|
785
tok/s
471–1,257 · low confidence |
H100 CNX NVIDIA | 80 GB | 2,040 GB/s | Mar 2023 | 1.9 GB | Q8_0 | Comfortable |
Speeds are estimates for a single request — one conversation at a time — calculated from memory bandwidth, model size and quantisation. Real throughput varies with the inference runtime and its version. Figures published by hardware vendors measure many simultaneous requests and are much higher.
On record
Full specification
Everything on record for this model. Most of it describes how it was trained rather than how it runs — useful context for judging how much work went into it, and how it compares with models built at a different scale.
Origin
Who built this model, where, and when it was published.
- Organisation
- NVIDIA,University of Toronto,Vector Institute,University of Illinois Urbana-Champaign (UIUC)
- Organisation type
- Industry,Academia,Academia,Academia
- Country
- United States of America, Canada
- Published
- 22 March 2025
- Authors
- Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Zhi-Hao Lin, Jun Gao, Alexander Keller, Nandita Vijaykumar, Sanja Fidler, Zian Wang
What it does
The problem areas the model was built for. A model can carry several of each.
- Domain
- Video
- Task
- Video editing, Video-to-video, 3D segmentation
- Base model
- Stable Video Diffusion
- Numerical format
- FP16
Size
How large the model is and how much data it was trained on. Parameters are the figure that decides whether it fits on a given graphics card.
- Parameters
- 1.1B
- Training data
- tokens
"This model has 1.1B model parameters."
"In total, we generate 150,000 videos with paired ground-truth G-buffers and environment maps, at 24 frames per video in 512x512 resolution"
Training compute
The arithmetic performed to train the model, measured in floating-point operations. It is a measure of what the training run cost, not of how fast the finished model answers you.
- How it was established
- Hardware
- Fine-tuning compute
- 1.3 × 10²⁰ FLOP
77970000000000 FLOP / GPU / sec [A100, fp16 reported] * 32 GPUs * 48 hours * 3600 sec / hour * 0.3 [assumed utilization] = 1.2934287e+20 FLOP
The training run
What it physically took to train: which chips, how many, for how long, and what that drew from the wall.
- Training hardware
- NVIDIA A100
- Chips used
- 32
- Wall-clock time
- 48 hours
- Power draw
- 25.1 kW
"The training takes around 2 days on 32 A100 GPUs."
Availability
Whether you can obtain the model and run it on your own hardware, which is what decides if any of the graphics-card figures on this page apply.
- Weights
- Open — downloadable
- Model access
- Open weights (non-commercial)
- Training code
- Unreleased
- Hugging Face
- nexuslrf
NVIDIA license (non commercial) https://huggingface.co/nexuslrf/diffusion_renderer-forward-svd https://github.com/nv-tlabs/diffusion-renderer/tree/main
How it is classified
Labels the source dataset applies when tracking notable models, and how confident it is in the entry.
- Why it is tracked
- SOTA improvement
- Record confidence
- Confident
Table 2 "In Table 2 and Fig. 6, we compare with recent state-of-the-art relighting methods DiLightNet [82] and Neural Gaffer [30]. Our method outperforms these baselines, particularly in scenes with complex shadows and inter-reflections."
Sources
Where this record came from and when it was last checked.
- Reference
- DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models
- Last updated
- 28 November 2025
The extremes
The ten fastest GPUs that run Diffusion Renderer
Ranked by estimated tokens per second, newest card first where speeds tie. Because generation is bound by memory bandwidth, this ordering follows bandwidth rather than any gaming benchmark.
- 01 B300 288 GB · 8,000 GB/s · Q8_0 3,080 tok/s
- 02 B200 180 GB · 8,000 GB/s · Q8_0 3,080 tok/s
- 03 Radeon Instinct MI350X 288 GB · 8,190 GB/s · Q8_0 2,460 tok/s
- 04 Radeon Instinct MI355X 288 GB · 8,190 GB/s · Q8_0 2,460 tok/s
- 05 Radeon Instinct MI300 128 GB · 6,550 GB/s · Q8_0 1,967 tok/s
- 06 H200 NVL 141 GB · 4,890 GB/s · Q8_0 1,883 tok/s
- 07 H200 SXM 141 GB 141 GB · 4,890 GB/s · Q8_0 1,883 tok/s
- 08 Radeon Instinct MI325X 256 GB · 6,000 GB/s · Q8_0 1,802 tok/s
- 09 Radeon Instinct MI300A 128 GB · 5,325 GB/s · Q8_0 1,599 tok/s
- 10 Radeon Instinct MI300X 192 GB · 5,325 GB/s · Q8_0 1,599 tok/s
The smallest GPUs that still run Diffusion Renderer
The cheapest route in, by memory capacity. A tight fit runs the model but leaves nothing spare for a longer conversation.
- 01 GeForce RTX 4010 4 GB · needs 1.9 GB · Q8_0 · comfortable 37.0 tok/s
- 02 RTX A400 4 GB · needs 1.9 GB · Q8_0 · comfortable 37.0 tok/s
- 03 RTX 500 Mobile Ada Generation 4 GB · needs 1.9 GB · Q8_0 · comfortable 49.3 tok/s
- 04 GeForce RTX 3050 A Mobile 4 GB · needs 1.9 GB · Q8_0 · comfortable 73.9 tok/s
- 05 Jetson Orin Nano 4 GB 4 GB · needs 1.9 GB · Q8_0 · comfortable 13.1 tok/s
- 06 Radeon RX 6450M 4 GB · needs 1.9 GB · Q8_0 · comfortable 38.4 tok/s
- 07 Radeon RX 6550M 4 GB · needs 1.9 GB · Q8_0 · comfortable 43.3 tok/s
- 08 Radeon RX 6550S 4 GB · needs 1.9 GB · Q8_0 · comfortable 38.4 tok/s
- 09 Arc A310 4 GB · needs 1.9 GB · Q8_0 · comfortable 31.0 tok/s
- 10 Arc Pro A30M 4 GB · needs 1.9 GB · Q8_0 · comfortable 32.0 tok/s
What the numbers mean
Hardware requirements in practice
Minimum card
Tesla C1080
Memory needed
1.9 GB
Fastest
3,080 tok/s
Diffusion Renderer reaches a parameter count of 1.1B. That is small enough that hardware is rarely the obstacle, including on cards several years old. The number of cards we track that can run it: 818.
The entry point is Tesla C1080, with a memory capacity of 4 GB, running it at a compression of Q8_0 and producing around 33.5 tokens per second.
Top of the range is B200, generating roughly 3,080 tokens per second on the strength of a memory bandwidth of 8,000 GB/s.
What this model is
Diffusion Renderer was published by NVIDIA,University of Toronto,Vector Institute,University of Illinois Urbana-Champaign (UIUC), in the country recorded as United States of America, during March 2025. The publishing organisation is categorised as industry,Academia,Academia,Academia.
It works in the domain of Video, and is recorded as performing the task of video editing, Video-to-video, 3D segmentation.
Rather than being trained from scratch, it is derived from Stable Video Diffusion. That is why it shares the base model's general shape and size.
The weights being open is what puts this page in the calculator rather than only in the catalogue: it is a model you can actually hold. On Hugging Face it is published under the organisation nexuslrf.
What decides the speed
Half the cards that hold it manage more than 86.5 tokens per second. Clearing the ten tokens per second that roughly matches reading speed: 799 of them.
It is a dense model, so every parameter is read for every token produced. That makes speed track memory bandwidth almost exactly — a card with twice the bandwidth generates roughly twice as fast.
Memory here is estimated from size rather than computed from the architecture, which is not recorded for this model — the numbers are indicative rather than exact.
How it was trained
The reason it appears in this catalogue at all: sOTA improvement.
Step by step
How to choose a GPU for Diffusion Renderer
The table above has already assessed every card we hold specifications for against this model. Getting to your answer takes six steps.
-
01
Read the memory figure first
The table lists every card able to hold Diffusion Renderer, needing around 1.9 GB at a compression of Q8_0. No amount of processing power compensates for a card that cannot hold it.
-
02
Match the context to your actual use
Set the context to what you will actually use. The cache grows with the conversation, and it is the usual reason a card that seemed fine stops fitting Diffusion Renderer.
-
03
Choose how far you will compress it
Compression is what makes a model fit smaller cards, at some cost in accuracy, reaching a compression of Q8_0 on the smallest card that fits. Setting a minimum quality drops the cards that only manage it by squeezing further than you would want, and holds the comparison at one level.
-
04
Sort by speed
Sort by speed to see how cards rank for Diffusion Renderer. It will not match a gaming ordering, because generation is bound by memory bandwidth. The card topping the list is B200, at 3,080 tok/s.
-
05
Look at the headroom, not just the fit
A tight fit runs, but leaves nothing spare for a longer conversation, in the case of Diffusion Renderer. Comfortable means you can grow the context later. That difference matters more than a few tokens per second, so buy for comfortable if you expect to.
-
06
Open the card you have settled on
Following a card through to its own page shows every other model it can hold, which is the question that follows once you have settled on Diffusion Renderer.
Answers
Diffusion Renderer — common questions
Diffusion Renderer— what is it used for?
It works in the domain of Video, and is recorded as handling the task of video editing, Video-to-video, 3D segmentation. These are the areas it was designed around; they describe intent rather than a hard boundary.
Diffusion Renderer— where can I download it?
Its weights are published on Hugging Face, under the organisation nexuslrf. We do not host model files — this site calculates what hardware is needed to run them.
Diffusion Renderer— can I run it if it does not fit in my GPU?
It can be split between the card and system memory, but it generates painfully slowly that way. Every figure here assumes the whole model is resident on the card.
Diffusion Renderer— would two GPUs run it faster?
Two cards buy memory rather than speed, which matters only if one card cannot hold it. The number that can: 818. So a second card is rarely the answer here.
Diffusion Renderer— why does the quantisation differ between cards?
A larger card holds a more accurate copy. The number of compression levels used across the cards that run it: 1. Bigger cards get the more accurate version, and the quality floor above pins the comparison to one level.
Diffusion Renderer— how accurate are these speed estimates?
They are calculated from specifications rather than measured, and each carries a range. One example: 1,848–4,928 tok/s on B200. The same model and card vary by thirty to fifty per cent depending on the inference software and its version.
Diffusion Renderer— what GPU do I need to run it?
The smallest card in our catalogue that holds it is Tesla C1080, with a memory capacity of 4 GB. It runs the model at a compression of Q8_0 using about 1.9 GB, and produces roughly 33.5 tokens per second. The number of cards able to run it in total: 818.
Diffusion Renderer— how fast is it on a GPU?
It depends on the card. The quickest we calculate is B200, at about 3,080 tokens per second; the slowest that still runs it manages considerably less. Reading speed is around ten tokens per second, and the number of cards clearing that: 799.
Diffusion Renderer— how much VRAM does it need?
It needs about 1.9 GB at a compression of Q8_0, which is what the smallest card that runs it uses. Less compression needs more: the figures in the memory column above are recalculated for each card, because each one holds the least-compressed version it can.
Diffusion Renderer— can I run it on a GPU holding 8 GB?
Yes. The card CMP 170HX 8 GB, holding 8 GB, runs it at a compression of Q8_0, using about 1.9 GB and generating roughly 574 tokens per second. The fit is comfortable.
Diffusion Renderer— can I run it on a GPU holding 12 GB?
Yes. The card GeForce RTX 3080 Ti, holding 12 GB, runs it at a compression of Q8_0, using about 1.9 GB and generating roughly 351 tokens per second. The fit is comfortable.
Diffusion Renderer— can I run it on a GPU holding 16 GB?
Yes. The card Tesla V100 SXM2 16 GB, holding 16 GB, runs it at a compression of Q8_0, using about 1.9 GB and generating roughly 435 tokens per second. The fit is comfortable.
Diffusion Renderer— can I run it on a GPU holding 24 GB?
Yes. The card GeForce RTX 5090 D V2, holding 24 GB, runs it at a compression of Q8_0, using about 1.9 GB and generating roughly 516 tokens per second. The fit is comfortable.
Diffusion Renderer— is it open source?
Its weights are published, so it can be downloaded and run on your own hardware. Note that open weights is not the same as open source in the full sense — it says nothing about the training data, the training code, or the commercial terms attached.
Diffusion Renderer— how many parameters does it have?
It has a parameter count of 1.1B. "This model has 1.1B model parameters.". That figure is the total, and it is what decides how much memory the model needs — roughly half a gigabyte per billion at the compression most people use.
Diffusion Renderer— who created it?
It was published by NVIDIA,University of Toronto,Vector Institute,University of Illinois Urbana-Champaign (UIUC), based in United States of America, an organisation categorised as industry,Academia,Academia,Academia.
Diffusion Renderer— when was it released?
It was published in March 2025.
The other direction
Looking at it from the other side?
This page starts from the model. If you already own a card and want to know everything it will run, start from the hardware instead.