Calculate the TPS of the GeForce GTX 1080 Mobile on local AI models

NVIDIA 8 GB GDDR5X 320 GB/s August 2016

Every model in our catalogue assessed against this card at the context length and minimum quality you choose. Speed is an estimate for a single request, calculated from this card's memory bandwidth and the size of each model once compressed.

Calculated for this card

337 models it can run

679 models in our catalogue altogether

Largest model it holds

Baichuan 1-13B

13.3B · Q3_K_M · 23.5 tok/s

Fastest model

Gemma 3 QAT 1B

115 tok/s · 1B

Which AI models can run on a GeForce GTX 1080 Mobile?

Set the inputs, read the answer

More context means more memory for the conversation cache. Speed is for a fresh conversation and does not change with this setting.

Hides models that would only fit by being compressed below this point.

337 models match

Calculating
Quantisation Fit
115 tok/s

40–231 · low confidence

Gemma 3 1B 1B Mar 2025 1.8 GB 33k tokens Q8_0 Comfortable
115 tok/s

40–231 · low confidence

Gemma 3 QAT 1B 1B Apr 2025 1.8 GB 33k tokens Q8_0 Comfortable
115 tok/s

40–231 · low confidence

HGRN 1B (WT 103) 1B Nov 2023 1.8 GB 131k tokens ? Q8_0 Comfortable
115 tok/s

40–231 · low confidence

LLama 3..2 Typhoon 2 1B 1B Dec 2024 1.8 GB 131k tokens ? Q8_0 Comfortable
115 tok/s

40–231 · low confidence

OLMo-1B 1B Feb 2024 1.8 GB 131k tokens ? Q8_0 Comfortable
115 tok/s

40–231 · low confidence

Pythia-1b 1B Apr 2023 1.8 GB 131k tokens ? Q8_0 Comfortable
107 tok/s

37–214 · low confidence

OpenELM-1.1B 1.1B May 2024 1.9 GB 131k tokens ? Q8_0 Comfortable
105 tok/s

37–210 · low confidence

DeciCoder-1B 1.1B Aug 2023 1.9 GB 131k tokens ? Q8_0 Comfortable
105 tok/s

37–210 · low confidence

SantaCoder 1.1B Jan 2023 1.9 GB 131k tokens ? Q8_0 Comfortable
105 tok/s

37–210 · low confidence

TinyLlama-1.1B (1T token checkpoint) 1.1B Oct 2023 1.9 GB 131k tokens ? Q8_0 Comfortable
105 tok/s

37–210 · low confidence

TinyLlama-1.1B (3T token checkpoint) 1.1B Oct 2023 1.9 GB 131k tokens ? Q8_0 Comfortable
96.1 tok/s

34–192 · low confidence

EXAONE 4.0 (1.2B) 1.2B Jul 2025 2.0 GB 131k tokens ? Q8_0 Comfortable
96.1 tok/s

34–192 · low confidence

MinerU2.5 1.2B Sep 2025 2.0 GB 131k tokens ? Q8_0 Comfortable
96.1 tok/s

34–192 · low confidence

Pleias 1.0 1.2B 1.2B Dec 2024 2.0 GB 131k tokens ? Q8_0 Comfortable
96.1 tok/s

34–192 · low confidence

Pleias-RAG-1B 1.2B Apr 2025 2.0 GB 131k tokens ? Q8_0 Comfortable
93.8 tok/s

33–187 · low confidence

Llama 3.2 1B 1.2B Sep 2024 2.2 GB 131k tokens Q8_0 Comfortable
92.4 tok/s

32–185 · low confidence

MiniCPM-1.2B 1.2B Jun 2024 2.0 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

DeepSeek Coder 1.3B 1.3B Jan 2024 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

DeepSeek-VL-1.3B 1.3B Mar 2024 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

DigiRL 1.3B Jun 2024 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

GLA Transformer 1.3B 1.3B Aug 2024 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

Janus 1.3B 1.3B Oct 2024 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

Kosmos-2.5 1.3B Aug 2024 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

Otter 1.3B May 2023 2.1 GB 131k tokens ? Q8_0 Comfortable
88.7 tok/s

31–177 · low confidence

Phi-1 1.3B Oct 2023 2.1 GB 131k tokens ? Q8_0 Comfortable

Speeds are estimates for a single request — one conversation at a time — calculated from memory bandwidth, model size and quantisation. Real throughput varies with the inference runtime and its version. Figures published by hardware vendors measure many simultaneous requests and are much higher.

On record

GeForce GTX 1080 Mobile full specification

Everything on record for this board, ordered by how much it bears on running a language model rather than by how a spec sheet would list it. Memory comes first because it decides the outcome; the rest is context.

Memory

The two specifications that decide what this card can run and how quickly. Capacity sets which models fit; bandwidth sets how many tokens per second they produce once they do.

Memory size
8 GB
Memory bandwidth
320 GB/s
Memory type
GDDR5X
Memory bus width
256 bit
Memory clock
1.25 GHz

The chip

Which processor is on the board and how it was manufactured. A smaller process size generally means more performance for the same power.

Graphics processor
GP104B
Architecture
Pascal
Generation
GeForce 10 Mobile
Foundry
TSMC
Process size
16 nm
Transistors
7.2 billion
Transistor density
22,900 K/mm²
Die size
314 mm²
Package
BGA-2150
Released
15 August 2016

Clock speeds

How fast the processor runs. Worth far less here than on a gaming benchmark: generating text is limited by memory bandwidth, so a higher clock barely moves the result.

Base clock
1.56 GHz
Boost clock
1.73 GHz

Processing units

What the chip contains. These drive graphics performance and matter mainly for processing a long prompt rather than for producing the answer.

Shading units
2,560
Texture mapping units
160
Render output units
64
Streaming multiprocessors
20
L1 cache
48 KB
L2 cache
2 MB

Theoretical performance

Peak arithmetic rates published for the board. These are ceilings that no real workload reaches, and generating text reaches a small fraction of them because it is limited by memory rather than arithmetic.

Half precision (FP16)
138.7 GFLOPS
Single precision (FP32)
8.9 TFLOPS
Double precision (FP64)
277.4 GFLOPS
Pixel rate
111 GPixel/s
Texture rate
277 GTexel/s

The board

What it takes to physically install and power the card — the practical constraints that decide whether it fits the machine you already own.

Power draw (TDP)
150 W
Power connectors
None
Bus interface
PCIe 3.0 x16
Slot width
MXM Module

Software support

Which graphics and compute interfaces the card supports. CUDA compute capability is the one that bears on inference: below 7.0 there are no tensor cores, and modern inference software falls back to slower code paths.

CUDA compute capability
6.1
DirectX
12.1
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
Shader model
6.8

Listings

Where to buy a GeForce GTX 1080 Mobile

No vendor is currently listing this card. Listings come from vendors who publish them here directly — browse the vendor directory to see who is selling what.

What the numbers mean

Capacity and bandwidth

Memory

8 GB

Bandwidth

320 GB/s

Largest model

Baichuan 1-13B

At 8 GB of GDDR5X the GeForce GTX 1080 Mobile is limited to the smaller end of the catalogue. About 7.2 GB is actually available to a runtime, and a model has to fit entirely inside it before generating anything at all.

The memory bus moves 320 GB/s across a 256-bit bus. That is the number that governs generation speed — arithmetic per byte read is small enough that the bus, not the cores, is what everything waits on.

That comes from a 1.25 GHz memory clock across the bus width above. Widening the bus and raising the clock are the two levers a manufacturer has, which is why a card with unremarkable cores can still generate quickly.

Put together, the largest model that fits is Baichuan 1-13B at 13.3B, running Q3_K_M and producing around 23.5 tokens per second.

The chip and how it was built

The GeForce GTX 1080 Mobile is built on the GP104B graphics processor, using NVIDIA's Pascal architecture, as part of the GeForce 10 Mobile generation.

The chip is manufactured by TSMC, on a 16 nm process, with a die measuring 314 mm², holding 7.2 billion transistors. A smaller process generally means more performance for the same power, though for language models it matters far less than the memory subsystem.

It was released in August 2016, roughly 9 years ago. Inference software support tends to follow hardware by a year or two, so a card of this age generally has mature, well-optimised code paths available to it.

Compute throughput, and why it matters less than it looks

FP16

138.7 GFLOPS

FP64

277.4 GFLOPS

On paper the GeForce GTX 1080 Mobile reaches 138.7 GFLOPS at half precision and 8.9 TFLOPS at single precision. These are peak figures no real workload sustains, and generating text reaches only a small fraction of them — decoding is limited by memory rather than arithmetic, which is why a card can look enormously powerful here and still produce tokens at an ordinary rate.

Double-precision throughput is 277.4 GFLOPS. It has no bearing on running a language model — no inference runtime uses it — but it separates datacentre parts from consumer ones, since the latter deliberately restrict it.

Clocks run from 1.56 GHz at base to 1.73 GHz boosted. Worth far less here than on a gaming benchmark: raising the clock speeds up the arithmetic, and the arithmetic is not what generation is waiting on.

Cache and processing units

The GeForce GTX 1080 Mobile has 48 KB of L1 cache, backed by 2 MB of L2. Cache absorbs a share of the memory traffic that would otherwise hit the main bus, which is the one place on this page where a number other than bandwidth quietly affects generation speed — a large L2 lets more of the working set stay close to the cores.

There are 2,560 shading units, 160 texture mapping units, and 64 render output units. These drive graphics workloads and contribute to prompt processing, but they sit idle for much of the time a model spends generating a reply.

Power, size and installation

Power draw

150 W

The GeForce GTX 1080 Mobile is rated at 150 W. Running a language model keeps a card busy in bursts rather than continuously — it draws hard while generating and idles between requests — so sustained draw over a working day is usually well below the rated figure.

The board occupies a mxm module. Worth checking against the case and power supply already in the machine, since the largest cards need considerably more of both than a typical desktop provides.

It connects over PCIe 3.0 x16. The interface governs how quickly a model is loaded from disk into the card, not how fast it runs once there, so a narrower link costs a few seconds at startup and nothing thereafter.

The extremes

The largest AI models that run on a GeForce GTX 1080 Mobile

The biggest open-weight models that fit on this card, newest first. Each is shown at the best compression the card can hold.

  1. 01 OLMo 2 Furious 13B 13B · Q3_K_M · Dec 2024 23.9 tok/s
  2. 02 Cambrian-1-13B 13B · Q3_K_M · Jun 2024 23.9 tok/s
  3. 03 Fugaku-LLM 13B · Q3_K_M · May 2024 23.9 tok/s
  4. 04 OpenThaiGPT v1.0.0 (13B) 13.1B · Q3_K_M · Apr 2024 23.8 tok/s
  5. 05 Aya 13B · Q3_K_M · Feb 2024 23.9 tok/s
  6. 06 Elyza 13B · Q3_K_M · Dec 2023 23.9 tok/s
  7. 07 NexusRaven-V2 13B · Q3_K_M · Dec 2023 23.9 tok/s
  8. 08 Baize-v2-13B (白泽) 13B · Q3_K_M · Dec 2023 23.9 tok/s
  9. 09 Stockmark-13B 13.2B · Q3_K_M · Oct 2023 23.6 tok/s
  10. 10 Baichuan 1-13B 13.3B · Q3_K_M · Jul 2023 23.5 tok/s

The fastest AI models on a GeForce GTX 1080 Mobile

Where this card produces tokens quickest. Smaller models dominate here, because generating each token means reading the whole model out of memory once.

  1. 01 Gemma 3 QAT 1B 1B · Q8_0 · 1.8 GB 115 tok/s
  2. 02 Gemma 3 1B 1B · Q8_0 · 1.8 GB 115 tok/s
  3. 03 LLama 3..2 Typhoon 2 1B 1B · Q8_0 · 1.8 GB 115 tok/s
  4. 04 OLMo-1B 1B · Q8_0 · 1.8 GB 115 tok/s
  5. 05 HGRN 1B (WT 103) 1B · Q8_0 · 1.8 GB 115 tok/s
  6. 06 Pythia-1b 1B · Q8_0 · 1.8 GB 115 tok/s
  7. 07 OpenELM-1.1B 1.1B · Q8_0 · 1.9 GB 107 tok/s
  8. 08 TinyLlama-1.1B (1T token checkpoint) 1.1B · Q8_0 · 1.9 GB 105 tok/s
  9. 09 TinyLlama-1.1B (3T token checkpoint) 1.1B · Q8_0 · 1.9 GB 105 tok/s
  10. 10 DeciCoder-1B 1.1B · Q8_0 · 1.9 GB 105 tok/s

Step by step

How to work out the tokens per second of a GeForce GTX 1080 Mobile

You do not have to calculate anything by hand — the gputps.com calculator on this page has already worked it out for every model this card can hold. Reading off the answer takes six steps.

  1. 01

    Search for the model you want

    The table lists 337 models this GeForce GTX 1080 Mobile can run. Search by name, or by size — typing 27b matches on the parameter count even when the name never states it.

  2. 02

    Set the context length you will actually use

    Drag the slider to the conversation length you plan to work at. The cache grows with the conversation, and on 8 GB it is often what pushes a large model over the edge.

  3. 03

    Set a minimum quality if you need one

    Compression is what lets bigger models fit. The quality control drops any model that needs more of it than you are willing to give.

  4. 04

    Look at the range, not just the number

    Speeds come with error bars for a reason. The best case here is 115 tok/s on Gemma 3 QAT 1B, and which inference software you use moves that by thirty to fifty per cent.

  5. 05

    Check the memory column before committing

    The fit column separates models that just fit from those with room to spare — worth checking against the card's 8 GB before settling on one.

  6. 06

    Check the same model from the other side

    Every model name in the table links to its own page, which runs the same calculation across every card we hold. That is where you see whether the GeForce GTX 1080 Mobile is the right buy for it or merely a card that fits.

Answers

GeForce GTX 1080 Mobile — common questions

01

How much power does a GeForce GTX 1080 Mobile use?

The GeForce GTX 1080 Mobile has a rated board power of 150 W. Generating text draws hard in bursts and idles between requests, so average consumption over a working session is normally well below the rated figure.

02

How much cache does a GeForce GTX 1080 Mobile have?

The GeForce GTX 1080 Mobile has 48 KB of L1 cache, and 2 MB of L2 cache. Cache absorbs part of the memory traffic that would otherwise reach the main bus, so a larger L2 gives a modest lift to generation speed beyond what bandwidth alone predicts.

03

What are the TFLOPS of a GeForce GTX 1080 Mobile?

The GeForce GTX 1080 Mobile is rated at 138.7 GFLOPS at half precision and 8.9 TFLOPS at single precision. These are peak arithmetic ceilings rather than achievable rates, and text generation reaches only a small fraction of them because it is limited by memory bandwidth instead.

04

Does the GeForce GTX 1080 Mobile support CUDA?

Yes. The GeForce GTX 1080 Mobile reports CUDA compute capability 6.1, which predates tensor cores. Capability 7.0 and above has tensor cores, which modern inference software uses; below that it falls back to slower code paths for quantised models.

05

What bus interface does the GeForce GTX 1080 Mobile use?

It uses PCIe 3.0 x16. This governs how fast a model is loaded onto the card rather than how fast it runs once loaded, so it costs a few seconds at startup and nothing during generation.

06

Is the GeForce GTX 1080 Mobile good for running local AI models?

Its memory limits it to smaller models though its bandwidth means generation will feel slow on larger models. In total it runs 337 of the models we track. Whether that is enough depends entirely on which model you want — the table above answers that directly.

07

Can a GeForce GTX 1080 Mobile run a model that does not fit in its memory?

It can be split, with the overflow held in system memory — but that part drags the whole thing down, and none of the 8 GB figures on this page assume it.

08

Would two GeForce GTX 1080 Mobile cards be twice as fast?

Pairing GeForce GTX 1080 Mobile cards buys headroom rather than pace: 16 GB of combined memory, at roughly the same generation speed as one.

09

What AI models can a GeForce GTX 1080 Mobile run?

337 of the 679 open-weight language models we track fit on a GeForce GTX 1080 Mobile and can be run locally on it. The table on this page lists every one, with the memory it needs, the quantisation it runs at and an estimated generation speed.

10

What is the largest AI model a GeForce GTX 1080 Mobile can run?

The largest model in our catalogue that fits on a GeForce GTX 1080 Mobile is Baichuan 1-13B at 13.3B parameters, compressed to Q3_K_M. It generates roughly 23.5 tokens per second and needs about 7.2 GB of the card's memory.

11

How many tokens per second does a GeForce GTX 1080 Mobile produce?

It depends on the model. On a GeForce GTX 1080 Mobile the fastest model we track is Gemma 3 QAT 1B at about 115 tokens per second, while larger models run proportionally slower because each token requires reading the whole model out of memory once. Speeds are estimates for a single conversation at a time.

12

Can a GeForce GTX 1080 Mobile run a 7B model?

Yes. For example a GeForce GTX 1080 Mobile runs MetaMath 7B (LLaMa finetune) at Q4_K_M, using about 6.5 GB of memory and generating around 38.0 tokens per second.

13

Can a GeForce GTX 1080 Mobile run a 13B model?

Yes. For example a GeForce GTX 1080 Mobile runs Gemma 4 12B at Q3_K_M, using about 6.5 GB of memory and generating around 26.0 tokens per second.

14

How much memory does a GeForce GTX 1080 Mobile have?

A GeForce GTX 1080 Mobile has 8 GB of GDDR5X memory. Around a tenth of that is reserved by the inference runtime and the driver, leaving roughly 7.2 GB available for a model and its conversation.

15

What is the memory bandwidth of a GeForce GTX 1080 Mobile?

The GeForce GTX 1080 Mobile has 320 GB/s of memory bandwidth, across a 256-bit memory bus. This is the single best predictor of how fast it generates text, because producing each token means reading the entire model out of memory once.

16

What type of memory does a GeForce GTX 1080 Mobile use?

It uses GDDR5X clocked at 1.25 GHz. HBM types are found on datacentre accelerators and carry far more bandwidth than the GDDR used on desktop cards, which is why they generate tokens considerably faster at the same capacity.

17

Who makes the GeForce GTX 1080 Mobile?

The GeForce GTX 1080 Mobile is a NVIDIA product, with the chip manufactured by TSMC, on a 16 nm process.

18

When was the GeForce GTX 1080 Mobile released?

The GeForce GTX 1080 Mobile was released in August 2016.

The other direction

Looking at it from the other side?

This page starts from the hardware. If you already know which model you want and need to know what it takes to run it, start from the model instead.

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